4 comments (0 hidden)

peregrine >> #887480
Posted on 2017-08-07 21:05:20 Score: 4 (vote Up) ( Report comment )
I've stared at this animation for hours now and I can't for the life of me figure out where the jittery jumps come from.

Since this is my only outlet to ask, anybody happen to know what it might be? I've checked all the related bones and none of them are out of place, they are literally jumping at places where I don't even have a keyframe marker.

Other than that, constructive criticism, or just criticism is welcomed. I want to learn, help a brother out.

Anonymous >> #887557
Posted on 2017-08-07 22:22:07 Score: 2 (vote Up) ( Report comment )
It's great. Make more pls

Anonymous >> #887738
Posted on 2017-08-08 01:12:42 Score: 1 (vote Up) ( Report comment )
if its sfm go to graph editor and zoom in graph of this bone, inspect space between two keyframes jittering occurs. If you find something out of place you may try to add there a keyframe to force sfm to redo this line. this may be also a couple of keyframes too close to each other so all you see is one. You can select separate lines at keyframe and drag a sliders that will appear, sometimes it will smooth out line. Or learn to animate using only motion editor. And im not an afm expert, just guy who happened to have simmilar issues and sometime was able to fix them. Animation is is fine and much better then things i use to see on this site from time to time but on the other hand idk how much time you spent in sfm so dunno if total beginner.

peregrine >> #887998
Posted on 2017-08-08 08:14:53 Score: 0 (vote Up) ( Report comment )
I did that, but I couldn't find anything that was out of place, or had any weird curves to it. I guess it just comes down to spotting that sort of thing with experience. I tried using the motion editor but I couldn't for the life of me understand how it worked, so I just exclusively use the graph editor.

As for how long, I have roughly 22 hours, and this is my second animation. But thank you, I appreciate your help. I'll keep a closer eye on the lines and such next time to create a much more clean animation.

1