Cataplasma said:
Maybe I won't use "gods", as I hate the absolute power they own in a setting...
Maybe I won't use "gods", as I hate the absolute power they own in a setting...
If you have a look at the Cthhulhu mythos, the 'gods' actually are rarely true all-powerful beings. They tend to simply be a lot larger than regular people, and bizarre and unknowable in aspect (a lot of CoC involves doing research to try and find ways of dealing with them, which is almost always 'possible' in a strictly technical sense even if it's far from easy). To be honest, even the gods in D&D tend to be fairly finite in their capabilities as they're usually made with PCs' murderous intentions in mind. I wouldn't have thought you'd have too much problem making them appropriately vulnerable even if you made them actual gods, overall.
You might like to have a look at Eternal Darkness: Sanity's Requiem one the Gamecube (or at least a plot summary/let's play of it), the cultist and godlike being parts of that are very well-done (especially the finale) and there's quite a neat spell system too.