6 comments (0 hidden)

Anonymous >> #5363017
Posted on 2021-05-11 09:29:22 Score: 17 (vote Up) ( Report comment )
Is there a earthquake going on?

Anonymous >> #5363070
Posted on 2021-05-11 09:37:40 Score: 45 (vote Up) ( Report comment )
we do a little 60 FPS (please stop it doesnt help)

MeganutX >> #5363186
Posted on 2021-05-11 10:08:22 Score: 43 (vote Up) ( Report comment )
I fucking hate this 60fps bullshit. STOP USING IT ON ANIMATIONS, IT MAKES EVERYTHING GROSS AND MUSHY LOOKING YOU MONGOLOIDS

Anonymous >> #5367774
Posted on 2021-05-11 22:44:43 Score: 6 (vote Up) ( Report comment )
when the rule34 user gets mad at an animation that they can easily filter insert jerma here

Anonymous >> #5467217
Posted on 2021-05-23 03:32:10 Score: 10 (vote Up) ( Report comment )
^ weird because we should be talking about low fps to high fps frame interpolation, not high fps animation in general. i dont think high fps is the problem, ive seen a fuckton of high fps animations in a lot of styles and its always amazing. the real problem is that frame interpolation from low to high usually looks bad because AI cant magically tell how something should move, if its jiggly or going behind an object, thats why its "gross" and "mushy". main reason i responded to MeganutX like that is because of his unecessary anger towards this edit when the original post is literally behind it, and the fact that he literally has an account how difficult it is to blacklist it? what makes it even more dumb is that the original animation already feels weird and looks like someone drew frames without taking in account frames before it or motion, so the weirdness in the interpolation is barely the AI's fault.

Anonymous >> #5467275
Posted on 2021-05-23 03:42:25 Score: 1 (vote Up) ( Report comment )
what i meant by "someone drew frames without taking in account motion" i meant that they look like they fucking in an earthquake. that makes me think if running the animation through that video stabilization AI would fix it tho, thats interesting.

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