Islandhagen
12/04/16 02:42PM
Interested in having a free to play CCG with hyper characetrs in it?
Me and a partner is considering the idea of having a card game with interesting mechanics and a deep lore behind it, since we both like CCG/TCG games alot and allso would like to try and make such a game together. There are however alot of fun games such as Lollipop Chainsaw with some mild erotic theme even if the game isnt centered about sex now have any nudity in it. There are ofcourse games that just have sexy artwork implemented in them just to lure people into playing the game. But this idea is mostly to have a game with female characters that have pinup figures to the extreme! As in they have more curves then Jessica Rabbit and Holli Would. Since there arent that many games with this sort of art that isnt sex based, and we have this idea for a card game that we both think stand out from most card games out there, not to mention the lore which surround these woman in a fashion the players can get behind, rather then to just make up weird facts for why you play the game, you like to see good stuff while playing a good game! First focus is on females due to our artist being used with them mostly, but if the project deem succesfull and people show interest in playing this game if hyper males are allso included, then that might be an option to hire artists to do the males, so we can implement them in the game!

So my question is... are you interested in seing a ccg game made that has very sexy art in it, or would you consider playing a free to play ccg with in game purchases if it was good enough despite the theme of the game?
Killua
12/04/16 02:49PM
special snowflake
SexyNekoTrap
12/04/16 02:53PM
F2P CCG.. so ESL.. I have that already :3 no need for "sexy" art in a battle to the death :3
Dragonslayer_Ornstein
12/04/16 02:54PM
Killua said:
special snowflake
I think you've started using it as a ritual now, not funny anymore, also i believe this is different enough to qualify it's own thread and talking, so try to not be such an ass.

To the OP, card games and such, idk not my thing but i know a lot of people would appreciate and like it, so i would go with it, just for a reference, i would keep in-game purchases optional, no one likes a game that requires to pay for stuff in it, just my personal thought.
Shane
12/04/16 02:57PM
Dragonslayer_Ornstein said:
Killua said:
special snowflake
I think you've started using it as a ritual now, not funny anymore, also i believe this is different enough to qualify it's own thread and talking, so try to not be such an ass.

To the OP, card games and such, idk not my thing but i know a lot of people would appreciate and like it, so i would go with it, just for a reference, i would keep in-game purchases optional, no one likes a game that requires to pay for stuff in it, just my personal thought.

I agree with Dragonslayer, I think this is a unique thread, and not like he made a forum simply for asking to RP.

Once again, agree with Dragonslayer. Pay2Play games suck so much, and I would really be interested in the game.
SexyNekoTrap
12/04/16 02:58PM
Dragonslayer_Ornstein said:
i would keep in-game purchases optional, no one likes a game that requires to pay for stuff in it, just my personal thought.

In all honesty, yeah I agree with this, statistically speaking games that make you pay to be stronger do a lot worse in terms of money than games that just make you pay for cosmetics and stuff. Hell look at TF2, LoL and others. Games like Hearthstone and ESL offer packs, not necessarily making you stronger, but letting you get cards faster than your typical player. As long as packs are also obtainable in game (albeit more difficultly) then thats a good idea.
Killua
12/04/16 03:00PM
Dragonslayer_Ornstein said:
Killua said:
special snowflake
I think you've started using it as a ritual now, not funny anymore, also i believe this is different enough to qualify it's own thread and talking, so try to not be such an ass.


The joke is that i have seen these topics so often now that i can basically put it under the most. I actually stopped it with the gangbang ones because it would be all i post. I give you though that this one is not as funny. Though i have seen at least 4-5 "making game" topics the last 5 months alone

And being an ass is what i do on this forum.
Islandhagen
12/04/16 03:30PM
Dragonslayer_Ornstein said:
Killua said:
special snowflake
I think you've started using it as a ritual now, not funny anymore, also i believe this is different enough to qualify it's own thread and talking, so try to not be such an ass.

To the OP, card games and such, idk not my thing but i know a lot of people would appreciate and like it, so i would go with it, just for a reference, i would keep in-game purchases optional, no one likes a game that requires to pay for stuff in it, just my personal thought.
Dragonslayer_Ornstein said:
Killua said:
special snowflake
I think you've started using it as a ritual now, not funny anymore, also i believe this is different enough to qualify it's own thread and talking, so try to not be such an ass.

To the OP, card games and such, idk not my thing but i know a lot of people would appreciate and like it, so i would go with it, just for a reference, i would keep in-game purchases optional, no one likes a game that requires to pay for stuff in it, just my personal thought.


Thank you for the comment am i am glad to hear there is interest in this! If you know any forum where i can ask people about this then please send a link! And about the payment model, everyone needs to get in money in some way, a pay for the game option is good to just release a game with a story line to get devoted to, but this game would span as long as people show interest in it, while trying to not have to expensive prices, so people can invest a bit in it, get daily rewards and if they want to go nuts and get all the cards into their collection, it shouldnt be more then what it would cost to buy a new A-rated game.
Islandhagen
12/04/16 03:31PM
Killua said:
Dragonslayer_Ornstein said:
Killua said:
special snowflake
I think you've started using it as a ritual now, not funny anymore, also i believe this is different enough to qualify it's own thread and talking, so try to not be such an ass.


The joke is that i have seen these topics so often now that i can basically put it under the most. I actually stopped it with the gangbang ones because it would be all i post. I give you though that this one is not as funny. Though i have seen at least 4-5 "making game" topics the last 5 months alone

And being an ass is what i do on this forum.


Aside from your hobby, since you have seen threads like this before, know that this would be a serious dedicated project and all feedback is welcome, so better if you say if you like the idea or not, if you now tok your time to reply to another post? :)
Islandhagen
12/04/16 03:33PM
SexyNekoTrap said:
F2P CCG.. so ESL.. I have that already :3 no need for "sexy" art in a battle to the death :3


If you mean Hearthstone or another similar card game i understand, but do you feel that the games have met your threashhold or need in terms or strategy or would you like to try out a game with more complexcity that is still simple to learn how to play? Since we have a good background with meta gaming and creating gaming systems within card games, so this game would have alot of backing that would suggest it to be almost as complex as Magic the Gathering in terms of in depth analysis of the strategys.
Killua
12/04/16 03:45PM
Islandhagen said:
Killua said:
Dragonslayer_Ornstein said:
Killua said:
special snowflake
I think you've started using it as a ritual now, not funny anymore, also i believe this is different enough to qualify it's own thread and talking, so try to not be such an ass.


The joke is that i have seen these topics so often now that i can basically put it under the most. I actually stopped it with the gangbang ones because it would be all i post. I give you though that this one is not as funny. Though i have seen at least 4-5 "making game" topics the last 5 months alone

And being an ass is what i do on this forum.


Aside from your hobby, since you have seen threads like this before, know that this would be a serious dedicated project and all feedback is welcome, so better if you say if you like the idea or not, if you now tok your time to reply to another post? :)


Well i advice you to use a google spellchecker. I know my english is not perfect but it makes it a bit easier to read. Not meant as an insult but rather a helpful suggestion.

Now to the game..the thing is that these games exist. Plenty. If i understood you correct you want a card game featuring overdrawn character in the style of jessica rabbit.

Thats fine but..what do you have to offer beyond that? You say you have a lore. What lore?
You say you have a system. What kind?

See i work in IT and your presentation is basically what i hear when somebody wants money and goes: "Well we have this great thing. Its not fully developed yet but its gonna blow you away".

I know i sound like an asshole but hear me out: You asked if we would be interested in playing this game, yet you told us nothing beyond "Card Game" and "Titties". Thats not enough of basis to give constructive feedback OR to make a decision.

May i quote you here:

"There are ofcourse games that just have sexy artwork implemented in them just to lure people into playing the game. But this idea is mostly to have a game with female characters that have pinup figures to the extreme!"

But that is what you are doing? Why would you feature these women if not wanting to have sexual art that we find endearing enough to take a look? Thats redundant. Its furthermore a bit sketchy since you provided us with nothing.

Now considering that you have given us no lore, no story, no syste, absolutely nothing to judge the game by except the nonexistent artwork, your qestion of "Would you play a good game" boils down to this:

"Would you play a game that features pin up girls?"

What do you expect me to answer? Thats like asking: "Would you play a game that features the color blue?"

To end this more than critical essay i want to give you an honest advice: Go fourth with these kinds of questions when you have examples. I do not say that you need everything fully worked out. But if you want to make something successful you have to show something first. Get an idea of how the card system operates. Get a few sketches how characters could look like. Give a rough idea of the lore.

Because games are at their core an interactive medium. Just giving an idea does not enough to finally motivate somebody to get interested in your project, if you have no concrete things to show.

I have this idea for a sci-fi sandbox game for years. But so have a million other people, yet it did not happen because nobody knows how.

Sorry for being so critical but i only try to be honest and help you.
Killua
12/04/16 03:49PM
Islandhagen said:
SexyNekoTrap said:
F2P CCG.. so ESL.. I have that already :3 no need for "sexy" art in a battle to the death :3


If you mean Hearthstone or another similar card game i understand, but do you feel that the games have met your threashhold or need in terms or strategy or would you like to try out a game with more complexcity that is still simple to learn how to play? Since we have a good background with meta gaming and creating gaming systems within card games, so this game would have alot of backing that would suggest it to be almost as complex as Magic the Gathering in terms of in depth analysis of the strategys.


That is exactly what i mean:

HOW?! You have a super complex game but its totally easy? Dafuq does that work? Please explain anything about your game before relying on vague sentences like that. This is downright shady.
Islandhagen
12/04/16 04:00PM
Killua said:
Islandhagen said:
Killua said:
Dragonslayer_Ornstein said:
Killua said:
special snowflake
I think you've started using it as a ritual now, not funny anymore, also i believe this is different enough to qualify it's own thread and talking, so try to not be such an ass.


The joke is that i have seen these topics so often now that i can basically put it under the most. I actually stopped it with the gangbang ones because it would be all i post. I give you though that this one is not as funny. Though i have seen at least 4-5 "making game" topics the last 5 months alone

And being an ass is what i do on this forum.


Aside from your hobby, since you have seen threads like this before, know that this would be a serious dedicated project and all feedback is welcome, so better if you say if you like the idea or not, if you now tok your time to reply to another post? :)


Well i advice you to use a google spellchecker. I know my english is not perfect but it makes it a bit easier to read. Not meant as an insult but rather a helpful suggestion.

Now to the game..the thing is that these games exist. Plenty. If i understood you correct you want a card game featuring overdrawn character in the style of jessica rabbit.

Thats fine but..what do you have to offer beyond that? You say you have a lore. What lore?
You say you have a system. What kind?

See i work in IT and your presentation is basically what i hear when somebody wants money and goes: "Well we have this great thing. Its not fully developed yet but its gonna blow you away".

I know i sound like an asshole but hear me out: You asked if we would be interested in playing this game, yet you told us nothing beyond "Card Game" and "Titties". Thats not enough of basis to give constructive feedback OR to make a decision.

May i quote you here:

"There are ofcourse games that just have sexy artwork implemented in them just to lure people into playing the game. But this idea is mostly to have a game with female characters that have pinup figures to the extreme!"

But that is what you are doing? Why would you feature these women if not wanting to have sexual art that we find endearing enough to take a look? Thats redundant. Its furthermore a bit sketchy since you provided us with nothing.

Now considering that you have given us no lore, no story, no syste, absolutely nothing to judge the game by except the nonexistent artwork, your qestion of "Would you play a good game" boils down to this:

"Would you play a game that features pin up girls?"

What do you expect me to answer? Thats like asking: "Would you play a game that features the color blue?"

To end this more than critical essay i want to give you an honest advice: Go fourth with these kinds of questions when you have examples. I do not say that you need everything fully worked out. But if you want to make something successful you have to show something first. Get an idea of how the card system operates. Get a few sketches how characters could look like. Give a rough idea of the lore.

Because games are at their core an interactive medium. Just giving an idea does not enough to finally motivate somebody to get interested in your project, if you have no concrete things to show.

I have this idea for a sci-fi sandbox game for years. But so have a million other people, yet it did not happen because nobody knows how.

Sorry for being so critical but i only try to be honest and help you.


And your honesty is respected and liked! I know my spelling isnt the best, but to correct it all the time takes some time if you have a script that makes everything code in your native tongue as well as others can simply ask if one thing isnt understood. Now to the things you pointed out.

I have been designing games for a long time, played multiples card games competatively and casualy, analyzed the different mechanics and favored ideas in order for a better player experiance. The one im working with for starters s an artist who have coded and made art that have gotten backing well ebyong the low expectations needed to make it go green lit, which makes us both think that once we get this things rolling, its going to be a hit with hour combined effort and perhaps with others as well if needed.

However... we dont intend to do a sex game, we want to aim to do a game together we havent done before. The art is integrated into the base of astetisk with erotics in mind, but not a game that should make people play it for the art alone. We want to make something that we both feel is missing on the market that we both can do and hopefully recieve gratification from others with our shared taste. But i am right now in charge of collecting data and just mentioning the idea to see where the interest is, since he will be head of the community, updates of progress in the game and so on, so im simply collecting data.

The core rules and design of things are being done, art will be done to accomendate what design is favored from this survey as well as what we think might suit this sort of game, but i cant pitch an idea to consumers if all we are asking for is a simple survey to see how likely people are to be interested in this sort of idea. Since we have alot to do on the side, we cant commit 100% into making a demo and then hope people will give us support, then we start of with simply asking about it, then see how we should approach the project with others minds intended to shape the game for those with perverted minds who still want a good game experiance.

Have i been able to provide you with an answer to your understanding of the game idea? :)
Lockheart
12/04/16 04:01PM
I think a card game like that would be great honestly with the people on this site, sure its a bit gimmicky but it would be fun with weird sex related effects.
Islandhagen
12/04/16 04:14PM
Killua said:
Islandhagen said:
SexyNekoTrap said:
F2P CCG.. so ESL.. I have that already :3 no need for "sexy" art in a battle to the death :3


If you mean Hearthstone or another similar card game i understand, but do you feel that the games have met your threashhold or need in terms or strategy or would you like to try out a game with more complexcity that is still simple to learn how to play? Since we have a good background with meta gaming and creating gaming systems within card games, so this game would have alot of backing that would suggest it to be almost as complex as Magic the Gathering in terms of in depth analysis of the strategys.


That is exactly what i mean:

HOW?! You have a super complex game but its totally easy? Dafuq does that work? Please explain anything about your game before relying on vague sentences like that. This is downright shady.


Like this: Magic the Gathering is simple in the way you play lands and pay for cards, remembering all the phases might take a while, but it is the stack and how each ability in the game interact with eachother. Hearthstone is just dropping cards and hitting your opponant in the face, milling is not a win condition since you still deal damage with the cards lost, so its more like spell damage. But a Hearthstone meta is based on power creep, counter cards, how big the chance is to get better cards with abilitys such as Discover and random effects in standard or wild, which all comes down to basic math, while magic have aggro, mid range, control and combo decks, in which you build a deck around any of those four strategys and then just try to surprice the meta with a deck that does it in a way that counters the most used cards that has most value.

Both games are easy to play, both games can be shreaded into multitudes of equations that in some way makes the decks better in order to win, but both games still have cards that even if they on a mathematical base are better... they do nothing for the game or meta at certain times.

So the card game we are going to do will have a unique way of balancing the cards, so that all cards have the same sort of stable basis thrue out every expansion, so no power creeping! Which will make it so that the bigger the pool gets, the more decks can be added to a competative scene, where its more about favored playstyle rather then certain broken cards in certain metas. Allso, the game is basic like most card games, but have certain interactions with your deck as well as hand which most other card games have few of or doesnt use at all. I cant get into details right now about how the actual cards and deck is, since we first need to look at how we are going to code the game and see if we need to change the bases of how we structure the game but still have the rules and interactions in mind.

Did this answer your question? :)
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