Rule63MePlease said:
Yeah, this is why I suggested the format so it's easy for everyone to tell what is narration and what is dialogue even if you are not a great writer. But also I want to point out, that using CHARACTER'S NAME: then the text for what they are saying should only be needed for NPC's in the story. If the character's name is not yet known or not important enough for a name you would just give them a title like Man A, Man B, Man C, etc... Or based on their job in the story, teacher, doctor, police officer, bartender, etc... It's not needed for player characters because they would be typing what their character is saying, unless the player's character is not yet known to the other players.
Yeah, this is why I suggested the format so it's easy for everyone to tell what is narration and what is dialogue even if you are not a great writer. But also I want to point out, that using CHARACTER'S NAME: then the text for what they are saying should only be needed for NPC's in the story. If the character's name is not yet known or not important enough for a name you would just give them a title like Man A, Man B, Man C, etc... Or based on their job in the story, teacher, doctor, police officer, bartender, etc... It's not needed for player characters because they would be typing what their character is saying, unless the player's character is not yet known to the other players.
That's actually really freakin clever! Can't believe I never thought about the NPC thing.