Beetbeet3
04/28/14 05:45AM
[Roll to Dodge] Adventure! Turn 31: Sixes! Sixes for everyone! (except you)
I'm not giving up on bringing Roll to Dodge to this forum yet! (This time I'm not giving up so easily) Just as before, this will be nonsexual for the time being.

For those who don't know, Roll to Dodge (RTD) is a dice based forum game. The game revolves around players submitting actions to a game master (GM) who then rolls a dice each turn to determine the results of said actions.

6 - Overshot. You succeed, but the means by which you do so often creates more problems in the process.

5 - Epic success. You went above and beyond, accomplishing what you set out to do better than you may have originally intended

4 - Success. You did what you wanted, but not much else.

3 - No Progress. Complications prevented much of anything happening this turn.

2 - Failure. For one reason or another, it appears as if your actions were unsuccessful. Some bad things may have resulted.

1 - Epic Failure. Not only did you fail, you did so in the worst way possible, seemingly going out of the way to mess up.

Autofail. Some things just don't fly (like you for instance.) Absurd physics are on, but casual reality bending is not. To do something impossible, you will have to acquire the ability first.

In addition, certain simple actions will autosuccess such as talking or walking short distances. (Persuasion is not a free action)


Further rules will be explained as needed (minor ones).

We'll start with five characters. To enter, post your action or, if all the spots are taken, ask to join the waiting list.

ACTIVE PLAYERS
Naughty Jess
Miss Vulf
Askredsamurai
Hornypansexualmale
Chronus
SubjectRed
Karkino

WAITING LIST
Sleepy Panda
Urici
WickDiggle
Ejaculation
Sardonic VAMP

DECEASED
Wildbeast25 - Pissed off a Lumberjack. you could say that he went barking up the wrong tree.


SITUATION
For reasons you're not entirely sure of, you wake up half-way up a mountain knee deep in snow dressed in little more than rags. Though the cold doesn't bother you, being the manly man that you are (or woman, in which case you should probably be concerned), you feel as if being on this mountain is counterproductive in the start of a good day.

Surrounding you are multiple patches of exposed stone and conifers stubbornly clinging to the mountainside. The slope downwards is gentle at first, but quickly steepens past the point of being able to walk comfortably. The wind is gentle.
Rule_#3
04/28/14 05:54AM
I think it needs a better system. A "6" shouldn't be an over shoot and fail, it should be a crit. And how can you roll a "0" with a D6? it's 1-6 how can someone roll a "0"? O.o
Miss_Vulf
04/28/14 06:02AM
Rule_#3 said:
I think it needs a better system. A "6" shouldn't be an over shoot and fail, it should be a crit. And how can you roll a "0" with a D6? it's 1-6 how can someone roll a "0"? O.o
The way I read it "0" is "autofail". You're not supposed to roll for a 0, it just happens whenever you try to do something that's physically impossible (like say, fly when you lack anything that would allow you to do so).
Beetbeet3
04/28/14 06:02AM
The 0 is an auto fail. there is no actual dice rolling involved. I'll change this to avoid confusion. otherwise, everything stays the same. Roll to Dodge is not a new invention and this system is tried and true.
Rule_#3
04/28/14 06:17AM
Really seems like more fail than success. >.<
Beetbeet3
04/28/14 02:26PM
Gloom said:
(Not really. 4 and 5 do something good, 1 and 2 do something bad, 6 does both and 3 does neither. So the results are 50% positive and 50% negative, with 16.666% of being both and 16.666% being neither. Sounds roughly balanced to me.

Now then, Either you're playing or you're not. we went through this crap last time and I'd really like to get to the actual game.
Wildbeast25
04/28/14 02:32PM
This game of yours sounds interesting although, i'm little confuse on how this is going to work but I like to give it a shot.
Beetbeet3
04/28/14 02:33PM
Wildbeast25 said:
This game of yours sounds interesting although, i'm little confuse on how this is going to work but I like to give it a shot.

:D Post your action!
Wildbeast25
04/28/14 02:39PM
Action, like running a long distance. So 1-6 what would my chances be at running a long distance?
Beetbeet3
04/28/14 04:23PM
Yes. Or you could do something else. This is a game of open possibilities
Rule_#3
04/28/14 06:00PM
Tons_Of_Tentacles said:
Gloom said:
Tons_Of_Tentacles said:
Yeah, this system seems really missed up and seems like you will fail at actions far more than you will succeed.

It should really be changed to a more D&D like system and use a D20 instead of a D6 for the rolls.

(Not really. 4 and 5 do something good, 1 and 2 do something bad, 6 does both and 3 does neither. So the results are 50% positive and 50% negative, with 16.666% of being both and 16.666% being neither. Sounds roughly balanced to me.

If you want a d20 game, make a new thread.)


No 1 and 2 bad, 3 nothing meaning you didn't do what you wanted to do, which is also bad. Only with 4 and 5 do you succeed. So it's really more like 33.3% success and 66.6% fail. Even a D10 system would make for a more balanced range for options.

I just Googled "dice roller" and found this. ===> www.wizards.com/dnd/dice/dice.htm So you don't need to have real dice to make rolls. :)


Yeah, but this system really does sound messed up.

A D20 system would work much better.

If the player is doing a very easy to do action they would need to roll 5 or higher. Some actions can take a 3 or 4 if the GM decides it's a super easy action, or a 6 or 7 if it's a little more difficult than just easy.
If the player is doing an action of medium difficulty they would need to roll 10 or higher. Some actions can take a 8 or 9 if the GM decides it's just a little easier than a medium difficulty action, or a 11 or 12 if it's a little more difficult than just medium difficulty.
If the player is doing an action of hard difficulty they would need to roll 15 or higher. Some actions can take a 13 or 14 if the GM decides it's just a little easier than a hard difficulty action, or a 16 or 17 if it's a little more difficult than just hard difficulty.
And 18 very hard, 19 super hard, 20 almost impossible. 21-25 a 1 in a million shot. 26+ not possible, but at this point you don't need to roll for it.

Rolling a 1 or 2 would be an auto-fail and maybe 2 being you trip and fall and lost a turn and 1 will be an epic fail where a roll will determine how bad of an epic fail it was. 1 being not that bad you just tripped and lost a turn, maybe only taking 1 damage to 6 being you hit your head and you are knocked out. XD Also maybe dropping and breaking/losing any items you were carrying.

The players of course will have bonuses to help the chances of their rolls. Maybe like no more to any one stat than 5 and no less than -5

So a player with +5 to speed will have a chance to going first or performing their action sooner than someone who rolls less or has less speed. And the same for other stats like strength, dex, int, etc... What ever type of stats the GM decides the game needs to work with.

A simple but effective system that is balanced and fair.
PrincessDaisy
04/28/14 06:40PM
i60.tinypic.com/2iifxom.jpg


I rolled for being a princess.
Beetbeet3
04/28/14 06:45PM
either submit an action or don't submit anything at all. I'm not arguing about this
Wildbeast25
04/28/14 07:46PM
*i do a no hand backflip*
Rule_#3
04/28/14 08:47PM
Another really messed up thing about this D6 system is that all actions have the same level of difficulty. An action that seems like it should be hard to do has the very same success rate as an action that should be easy to do. >_<
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